Mock-ups of Malaz City
Well, after barely a day of being into development, we already have progress to show for it!
Credit for the following level mock-up, at approximately 1/3 of the envisioned scale (to keep build times short, and just get a sense of where everything will go), goes wholly to udkDan. In fact, the speed with which this, admittedly basic, level was created staggered the entire team when we found out about it this morning. It’s a testament to both Dan’s abilities, and to the UDK’s power and ease of use, really.
So without further ado, I present:
Above can be seen an aerial shot of Malaz City and its harbour, low-angle view from the far end of the ‘city’, Dan’s place holder pavement texture, which represents the major river paths through the city, a view of Mock’s Hold, and the place holder’s for the islands of the harbour.
So far, the cliff opposite Mock’s is slightly too large, we feel, and needs to be scaled back. And the entire thing will, of course, be refined. And provision will be made for Rampart way. But for the moment, this is a great example of the general land layout. Excellent work, Dan!
-Silencer/OwenM, Project Lead




